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Old 11th January 2006, 03:12 PM   #6
Dennis
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Andy is correct that the Maya file format gets interpreted as a script (not unlike max files).

Writing an importer for Maya files would be ugly work at best --- you're hard pressed to find free or built-in solutions for importing script based geometries like Maya's --- I've personally never seen such solutions that didn't work as a plugin within Maya.

A Maya exporter from AC3D is possible. However, it seems that would require that the author have a licensed copy of Maya to get it working (i.e., the author should probably be a Maya user).

Are there any other file formats to which you can export that may be supported by AC3D? It seems like most Maya users rely on OBJ for exports; sorry to hear you're having probems with that - have you tried any Maya discussion forums to see what might be happening when you're exporting?
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