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Old 9th July 2010, 12:24 PM   #14
Stiglr
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Join Date: Feb 2004
Location: Portland, OR
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Default Re: How would I go about programming my own exporter?

I'll try that in my workflow... however, my end game system has the textures and models in different folders... but then again, that's different than the needs of the 3D program I'm importing into...

Thanks for the idea.
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