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Old 12th May 2014, 11:51 AM   #6
Stiglr
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Location: Portland, OR
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Default Re: Texture mapping of slanting surfaces

Quote:
Originally Posted by Hans_Petter View Post
I've created an element that's basically a cage that encloses another structure on a roof top. I've used transparency for the grid of beams and crossbars.

The structure has rounded end sections and the top surface is smaller than the bottom surfaces--this means slanting surfaces and trapezoid / trapezium surfaces at the corners. How would you go about texture mapping this? As the attached image shows the rounded corner sections don't match up with the rest.
For something this intricate and detailed, it would probably behoove you to make sure the 3D structure matches that of the girders, so that the corners are not a texture issue.

Where there are now troublesome corners, I suggest putting some time into cutting and recombining new surface edges to fix the "overlap issues." Use the knife tool to create the new structure you need.
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