Thread: Texture Sizes
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Old 29th October 2009, 04:25 PM   #4
Toronto
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Join Date: Jan 2008
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Default Re: Texture Sizes

Merrie said:
>"what are the guidelines for applying textures to objects"

The larger the texture the more detailed, and clearer, it will look onscreen.
So if its for a game application then the larger textures will look clearer onscreen, but, these larger textures will lower your frames-per-second ingame, as the software must load these large textures to your videocard. So a fast action game with large textures might have poor frame rates (unless you have a state-of-the-art video card and computer).
If you are texturing a tree, or a house, in the distant background and use large 1024x1024 textures to make it clear, then you might end up with poor frame rates.
You need to optimize the texture size to how visible the object will be.

Hope that makes sense.

This discussion of frame rates also gets into other areas of; making textures with mipmaps, and changing lods.
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