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Old 11th April 2005, 04:57 PM   #5
Stiglr
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Join Date: Feb 2004
Location: Portland, OR
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I don't find it too useful to try and get the "whole planform" and "whole side view" into single screen grabs for purposes of making a texture map. For something quick and dirty to show "work in progress", maybe but not for the "official" texture map.

Because certain areas can (and should) use more real estate on the map, (and also due to the fact that, especially in multiple engine aircraft, some areas can be hidden altogether)I find it best to create and populate a square with cloned and rotated/scaled/positioned items, then take a grab of the wireframe view of the "square"; in that way, you hopefully solve any real estate problems for the artist, and, if you have Photoshop, or some graphics program, can "label" the parts for the artist, making his job much easier.
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