Re: Snap together
Now I understand--you say that AC3D should implement drag and drop to move one vertex to the position of another and it should snap into position. To make the program code distinguish between a simple move and a "snap to position" operation there must be a special command for this. Otherwise any vertex that would be moved (very) close to another one would snap into the other vertex's position.
This should certainly be implemented in the next version of AC3D. I'd say in most cases when elements are to be joined one row of vertices is exactly where it should be already. Then the average position is not what we want but rather a "snap the vertex selected to the position of the other one" and subsequently join, weld or clean up to delete the redundant vertices.
|