25th February 2006, 05:55 AM | #1 |
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Transparent Surfaces
Transparent surfaces work best when rendered last, but may logically belong elsewhere. A transparent window in a house must be rendered last, but logically belongs to a window group... This problem exist in the AC3D OpenGL preview, but seems not to be a problem in POVRAY.
I suggest an option which tells AC3D to render transparent surfaces last - regardless of where the surfaces appear in the object tree. /Sam |
27th April 2006, 02:19 PM | #2 |
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Nothing is more irritating than when your transparent surfaces become x-ray glasses.
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