![]() |
#1 |
Member
Expert member
Join Date: Aug 2004
Posts: 72
|
![]()
Hi guys,
I don't post here much, but, as i'm getting to grips with povray, I thought you guys might like to take a look at this. The model is used within the x-plane sim, and built in AC3D5 Funny thing is, is when I rendered it the texture was mirrored....flipping in photoshop got rid of that, but anyone know how to get it right first time? also, anyone know if its possible to define a camera position, and look_at vector using AC3D? if not, could we use a rectangle, and that rectangles normal vector, and write that to povray, because the format of the camera functions seems very strange to me. ![]() coanda (cheers for the help the other day andy!) |
![]() |
![]() |
![]() |
#2 |
Senior Member
Professional user
Join Date: Mar 2006
Location: elma washington
Posts: 805
|
![]()
that looks pretty good.
|
![]() |
![]() |
![]() |
#3 |
Senior Member
Professional user
Join Date: May 2005
Location: Norway
Posts: 883
|
![]()
Very nice details I must say. Looking good
![]()
__________________
..............<<<<My Blog>>>>........... |
![]() |
![]() |
![]() |
#4 |
Member
Expert member
Join Date: Aug 2004
Posts: 72
|
![]()
thanks guys!
|
![]() |
![]() |
![]() |
#5 |
Senior Member
Professional user
Join Date: Jul 2005
Location: France
Posts: 737
|
![]()
Hi coanda,
for your texture "problem" I don't have any clue. It seems strange. And for a "camera vector" (a camera with a target) in AC3D, I'm afraid it doesn't exist for now. But there's a nice software called PoseRay, that could help you a lot if you render in PovRay : http://mysite.verizon.net/sfg0000/ Now if you want to tweak your camera directly into PovRay, it's not that hard (well ... maybe easier to say than to do ![]() Code:
camera { perspective up <0,1,0> right -x*image_width/image_height location <-0.0176216,-0.2055732,11.65298> look_at <-0.0176216,-0.2055732,10.65298> angle 22.55934 // horizontal FOV angle rotate <0,0,-15.62517> //roll rotate <-15.45151,0,0> //pitch rotate <0,47.21096,0> //yaw translate <0.490462,-0.177885,-0.03528> }
__________________
OL. |
![]() |
![]() |
![]() |
#6 |
Member
Expert member
Join Date: Aug 2004
Posts: 72
|
![]()
thanks luucky i'll take a look at poseray, see if it'll help....I'm gonna try and do a couple more renders of different aspects, get the overhead panel in, that kind of stuff.....
|
![]() |
![]() |
![]() |
#7 |
Senior Member
Professional user
Join Date: Mar 2006
Location: AC3D Poser Bryce Land
Posts: 285
|
![]()
Looking good !!!
|
![]() |
![]() |
![]() |
|
|