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#1 |
Junior Member
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Join Date: Nov 2008
Posts: 24
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Hi. I uploaded in SL a complex object, made of 3 parts, but when I reassemble them, each part is like glass; what happens?
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#2 |
Senior Member
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Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
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Can you post an image?
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#3 |
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Join Date: Nov 2008
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Ok; hope this helps. Thanks.
Wile I'm here asking, I would ask, why there is not an option to choose the size of the outputted .tga, and why when I rez the sculpties they aren't rezzed in the right scale with which I made 'em in AC3D? Last edited by jarv; 22nd November 2008 at 07:00 PM. |
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#4 |
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Hmmm. I'm having a hard time telling from the picture, but do you mean that the sculpties look "inside out" ? i.e. As you rotate it, you're always seeing the inside instead of the outside. If so, what you need to do is flip your surface normals in AC3D (Surface > Flip Normals) and then in the UV map, flip the map horizontally. (There's a button in the TCE.) That should fix it.
As to size: Sculpties always come in at 1x1x1... as to why, that's a question for Linden Labs, although in practicality I'm sure the answer is because there's no way to embed scale information in most bitmap formats. (PNG and TGA allow extended information in the header, but a lot of the other file formats don't.) |
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#5 |
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Join Date: Nov 2008
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Thank you Lisa, it was a precious help (anyway, I didn't need to flip the uv also; it was just enough to flip the uv).
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#6 |
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Anytime! ..
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#7 |
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Join Date: Nov 2008
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Indeed, I was convinced to use AC3D after I readed your tutes! And.... my compliments; a woman able to make such games, is great.
A propos, I tried to upload a mesh which was not made with ac3d sculpt prims, but with a freehand mesh; but the spherical mapping doesnt work well, with arbitrary meshes. |
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#8 |
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Location: Belgium
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#9 |
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Lol, right on Kireyo!
Ironically: I *do* fix cars. Even swapped my own block. (blown head gasket -> ruined cylinder and everything full of "chocolate milkshake" oil-in-the-coolant, eeewwww) [jarv: I'm sure you didn't mean it that way. We're just giving you a hard way to go. ![]() For the spherical mapping on arbitrary meshes: Yes, depends on the mesh. Some things like heads work better with cylindrical mapping. |
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#10 | ||
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