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#1 |
Junior Member
Member
Join Date: Jun 2008
Location: Slovakia
Posts: 20
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Well, here goes my first male character. Head is still missing heh, took me a day to do this, the guy in the tutorial did it in 1 hour + something (with the head)
![]() I am hoping the character will be usable in a game (run on java3d). So i am not quiet sure if i should use the one level of subdivision or not. I guess i will just have to try it in the game to see the difference. The vertice and surface count is for half model only (mirror X view on). |
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#2 |
Member
Expert member
Join Date: Jun 2008
Posts: 67
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Nice work! Very natural 'bow-legged' look and the proportions appear to be (at least to me) pretty spot-on. It does look as if he has a bit of a forward lean that might make him a little awkward during animation. Are you planning on skinning him?
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#3 |
Senior Member
Professional user
Join Date: Jul 2005
Location: France
Posts: 737
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Very well done for a first one !
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OL. |
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#4 |
Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
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Looking good!
For your game: don't forget, if your engine supports normal-mapping, you can make the character look as smooth as your subdivided version without adding any more polygons. Another trick is to play around with the crease angle, this will also help smooth it out. |
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#5 |
Junior Member
Junior member
Join Date: Sep 2008
Posts: 4
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headerko, this is a very good job for your first model...mine looked horrible....
luuckyy, thanks a lot, i tried to kill that bug in your avatar three times....
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Thanks, Pirate |
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#6 |
Junior Member
Member
Join Date: Jun 2008
Location: Slovakia
Posts: 20
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Thanks guys.
Well today i gave the head my first shot, found no good low poly head tutorial, so it didn't end up good ![]() ![]() |
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Tags |
male |
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