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#1 |
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I am actualy trying to make a structure piece with holes like in the example below.
![]() Could someone tell me how he would make this?
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#2 |
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if you think about it, its really not to difficult.
if you want I can make something like that. |
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#3 |
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but if you would preffer I can explain it to you how easy it would be to make something like that.
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#4 |
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http://users.techline.com/drreed/Example2.png
heres an example of what I made. it basically is what you are talking about. if you want me to explain my process then I will tell you. |
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#5 |
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Another way to do this:
1. Create your shapes using a rectangle and three ellipses --- create these in the Front (XY) view 2. Select the rectangle and perform a Vertex -> Insert Vertex (to add a vertex to each of the rectangle's edges) 3. Select all and perform a Surface -> Remove Surface Only 4. Select all and perform an Object -> Merge. Select all and perform a Vertex -> Create 2D Mesh -> XY (Front). 5. In Surface mode, select all the surfaces you want to keep (Shift+drag to additive select select). Perform a Surface -> Cut Away Object. (these are easier to select than the disks). 6. In object mode, select the disks and delete them. Finally, perform an Extrude to add thickness, ensuring you have "Cap end" enabled, "Flip new surfaces" enabled, and "Remove original" disabled. HTH Dennis |
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#6 |
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Thanks a lot dennis, thats what I was looking for, round holes in a non subdivided prism.
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#7 |
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well you can go that route if you want. no credit for me on trying lol.
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