3rd July 2015, 02:46 AM | #1 |
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WWII Low-Poly Planes
Hi All and Greetings from Italy!
I'm using AC3D since a few months now, not so often as I'd wish due the limited spare time, but enough to produce the first few models and post my first thread. I purchased this wonderful tool primarily to create low-poly models in .X format for a turn-based strategy game of air combat (set in WWII) that I plan to code in future (no timelines at the moment). I thought that I may share a few pics with you all. Here follow a P-40E of the AVG, a PBY Catalina, an italian Macchi C202 and a Fiat Cr42. For the Cr42 I reused the same basic "desert" camo pattern of the '202 (yes I'm that lazy and I'm not particularly interested in total realism of the paint schemes at this stage). The only problem I see so far is that using AC3D is so fun and easy that I'm spending all my spare time in producing models for the game rather than coding it first! Thanks everyone for all the models you guys are showing in the forum, a real source of inspiration and some really nice pieces of art! Comments/critics welcomed, of course! Ciao! |
3rd July 2015, 11:06 AM | #2 |
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Re: WWII Low-Poly Planes
Nice models.Looks like you have done some modeling before you started with Ac3d?
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4th July 2015, 09:56 AM | #3 |
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Re: WWII Low-Poly Planes
Very nice! I'd like to see some pictures of the models untextured in AC3D so we can see the polys.
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4th July 2015, 01:46 PM | #4 |
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Re: WWII Low-Poly Planes
Thanks for the nice comments guys!
@tbd: I have a (limited) previous experience with a 3D software called FS Design Studio that was (and still is) used to create models for MS Flight Simulator, however I find AC3D much easier and faster to use. All the models have been created from scratch in one day each (the untextured model, I mean) and usually takes another day each for the textures. BTW I love how easy is to use the Texture Coordinate Editor. Texture alignment with the other software was much more difficult. @Andy: here follow the wireframe view of the P-40E, which counts: Total objects: 24 surfaces: 1474 vertices: 1585 and the PBY which counts: Total objects: 23 surfaces: 2360 vertices: 2521 I'm also adding two pics of my B-29, the more complex of the models I made so far (Total objects: 57 surfaces: 3188 vertices: 3592) and two of the A6M, the first and less complex model I created with AC3D (Total objects: 21 surfaces: 648 vertices: 791 but still looking good enough in my opinion). I have changed the way I create the tail fin after the first two models, the later technique makes them much more realistic still keeping a low poly count... |
4th July 2015, 02:53 PM | #5 |
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Re: WWII Low-Poly Planes
That's some great modeling! Thanks
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4th July 2015, 04:40 PM | #6 |
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Re: WWII Low-Poly Planes
What Andy said. Nice!
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low-poly, planes, wwii |
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