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#1 |
Member
Advanced member
Join Date: Oct 2007
Posts: 49
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Been awhile since I been using AC3D with Second Life but there's been something I've waited too long to research.
Everytime I makle sculpts in AC3D the Pivot Axis is centered, but once I export for Second Life the Pivot is way off. Anybody know a way around this or is there something I am not doing right? |
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#2 |
Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
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The exporter uses the local minimum and maximum to calculate the object bounds; if you use normalized mode instead, it will fill the entire bounding area (and be centered as a result).
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#3 |
Member
Advanced member
Join Date: Oct 2007
Posts: 49
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