22nd August 2008, 04:18 AM | #1 |
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Sculpties without knot points? how do they do that?
Hello!
Recently I've found several sculpted prims in SL which use very interesting technique to hide both knot points. I wonder - how this could be achieved using the AC3D. What Ive tried so far, but none of that worked: 1) deleted the surface around both knot points 2) made the knot points not be placed together but form a small circle to create a hole. 3) tried to make a torus - still - no hole when exporting to SL (sculptie looked like a mushroom). 4) and the last thing i tried is to make from SLSphere all knot points match the opposite polarity knot points - forming the following figure: But then with further experimenting - I was able to create from SLSphere something like this: However in this example I cannot find a perfect way to connect both end smoothly together so it looks like as one. Any help would be greatly appreciated! Thank you! Last edited by proximulator; 22nd August 2008 at 10:44 AM. |
22nd August 2008, 07:17 PM | #2 |
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Re: Sculpties without knot points? how do they do that?
You need to switching the mapping mode to "torus" with an LSL script if you want a hole in your sculpty. (Why LL didn't put a button in the UI for this baffles me.)
Here's a post with the script and sample file of a torus (donut): http://www.inivis.com/forum/showpost...00&postcount=6 |
23rd August 2008, 03:49 PM | #3 |
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Re: Sculpties without knot points? how do they do that?
I actually have a button for the 'stitching mode' in Second Life that changes this without the need for an LSL script. It's a drop-down menu beneath where the sculpt map itself is shown.
I am currently running version 1.20.15, using the 'new' UI skin. (Quicksilver or something?) |
23rd August 2008, 05:58 PM | #4 |
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Re: Sculpties without knot points? how do they do that?
Oh, cool, yea! I haven't updated my client recently enough I guess.
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23rd August 2008, 06:10 PM | #5 |
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Re: Sculpties without knot points? how do they do that?
I can't blame you there. You never know if the next client upgrade is going to be a catastrophe. I usually use the same method for upgrading that I saw you post in another thread: Upgrade when forced. :lol:
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