3rd December 2009, 08:09 AM | #1 |
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Advanced member
Join Date: Dec 2009
Posts: 33
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Filling Holes
Hi,
Pretty new to AC3D but I use it alot to create texture maps. The problem I have at the minute is that someone has given me a model of a helicopter to do a texture for but there are windows on the model I need to get rid of, when I say get rid of I really mean to be a solid surface as the texture I created doesnt show over the window (obviously lol) cany anyone help me with this? The shape is a tall rectangle with rounded corners. Many thanks |
3rd December 2009, 02:04 PM | #2 |
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Join Date: May 2005
Location: Norway
Posts: 883
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Re: Filling Holes
This is what I usually do. Select the vertexes one by one, following in one direction (clockwise or counter clockwise) and then use control+shift-s.
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