4th November 2015, 06:31 AM | #1 |
Junior Member
Junior member
Join Date: Jul 2010
Posts: 6
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UV Mapping
Hi,
I'm working on an unity project and try to set up a texture on a frame I made. The problem is: if I select a part of my model I cannot see I've to remap it. If I remaped it, the size in the Texture Coordinate Editor is maximized. Is there a way to get them all on the same size (after remap) without manual size adaptation? Best regards, Willi |
7th November 2015, 05:41 AM | #2 |
Administrator
Professional user
Join Date: Jun 2003
Posts: 4,565
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Re: UV Mapping
I'm not sure I totally understand the question but there's no way to copy the mapping of one surface (or selection of surfaces) to another.
You'll need to individually select the larger part and scale the mapping down to the smaller one (if that's what you want). |
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