17th October 2009, 04:05 PM | #1 |
Junior Member
Member
Join Date: Apr 2007
Posts: 24
|
Human, again...
Hi! Long time no see. I upgraded finally to AC3D 6.5 and decided to test it. I SHOULD have been testing with a mechanical model, but somehow it again mutated to human model. Here's the first WIP, about 4 hours of modeling... AC3D performed quite well, some unexpected behaviour which may have been my fault, some crashes which may have been my PCs fault, but really smooth modeling session overall... I probably will continue with the rest of the head and maybe some kind of thick hair thingy. Then, if I have enough energy left, I can (again) try to make some kind of body. Or something. Let's see... But nice to see you have been busy. P.S. Big thanks to AC3D team and to Dennis for Divide Loop plugin! If there's any plugin maker with too much free time, Edge Slide would be really nice... :-D Last edited by DoomsdayRenderer; 17th October 2009 at 04:44 PM. Reason: Wrong version number. *sigh* |
18th October 2009, 01:52 PM | #2 |
Junior Member
Member
Join Date: Apr 2007
Posts: 24
|
Re: Human, again...
Second round! (*bong*) Next is ear job (*euggh*) and then to cleaning and improvement. Currently: surfaces: 422 vertices: 457 About 1.5 more hours... |
18th October 2009, 04:42 PM | #3 |
Senior Member
Professional user
Join Date: May 2005
Location: Norway
Posts: 883
|
Re: Human, again...
Nice.Is it a female? I like female And yes indeed. The divide loop function is a must have!
__________________
..............<<<<My Blog>>>>........... |
19th October 2009, 02:15 AM | #4 |
Senior Member
Professional user
Join Date: Mar 2008
Location: USA
Posts: 227
|
Re: Human, again...
Yes very nice
__________________
VR is the future, The future is NOW!!. |
19th October 2009, 03:36 PM | #5 |
Junior Member
Member
Join Date: Apr 2007
Posts: 24
|
Re: Human, again...
Small update, didn't have much time today. 1.5 hours more, ears added. Now all major parts (except eyes!) exist in the mesh, now I can begin to form features. Such a mess the mesh is, it will need a lot of vertex pushing.
@tbd: Yes, this will be a female model... But it's not even human yet... |
20th October 2009, 12:36 PM | #6 |
Junior Member
Member
Join Date: Apr 2007
Posts: 24
|
Re: Human, again...
Small update, 1 hour more work. I'm bit busy now, may take some days before I vcan get back to this. But I think I want to finish this, it is quite fun to do.
Hm, was there a plugin which saves selections? Got to check that. |
23rd October 2009, 03:52 PM | #7 |
Junior Member
Member
Join Date: Apr 2007
Posts: 24
|
Re: Human, again...
Well, not human at all, she mutated to an UFO! Well... Not quite what I was after, but now I have so much work I need to attend that.
Well, it WAS fun... |
27th October 2009, 04:36 PM | #8 |
Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
|
Re: Human, again...
Nice work.
|
|
|