26th December 2004, 04:14 PM | #1 |
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A couple questions about grouping, and etc.
Ok, I would like to start off saying I am a noob. Eheh. Anyways, I am making a map for a game I am creating. Anyways, on the railing in this picture of the map http://pntbalg.shackspace.com/ac3d-jail.jpg I am trying to make it as even as possible. Actualy, I would like all the bars to be even. How would I figure out how to make all the bars sysmetric, without having to manualy bring them back into place as good as I can. Second, how do I group the bars on the platform above the ladder? Wen I try to, it captures the Mesh in the background. Thanx in advance.
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26th December 2004, 06:02 PM | #2 |
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Get a copy of the .pdf documentation for AC3D and learn about Tools/Replicator.
That enables you to make exact copies of items like bars, and arrange them at set intervals you assign. Makes short work of repetitive detail work like that.
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27th December 2004, 11:29 AM | #3 |
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What other programs are you using to make your game? I mean motions- amimations and all these.
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27th December 2004, 08:48 PM | #4 |
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Well, not realy other programs, but im going to use plib to do all my sound, graphics, and etc. (I believe I understood it right) So hopefully all these headaches will C++ will make up when I use plib. Whats that the answer you were looking for?
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28th December 2004, 10:51 AM | #5 |
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What is this "plib"? :?
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29th December 2004, 02:57 PM | #6 |
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Steve's Portable Game Library. You can check it out here... plib.sourceforge.net "PLIB includes sound effects, music, a complete 3D engine, font rendering, a simple Windowing library, a game scripting language, a GUI, networking, 3D math library and a collection of handy utility functions. All are 100% portable across nearly all modern computing platforms. What's more, it's all available on line - and completely free. Each library component is fairly independent of the others - so if you want to use SDL, GTK, GLUT, or FLTK instead of PLIB's 'PW' windowing library, you can." Thats what it says on the web site. I like it.
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