6th January 2007, 09:22 AM | #1 |
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New Plane for Target:Corregidor
Here's a raw import into the Targetware platform of a plane done entirely in AC3D: The Seversky P-35A.
It's not yet been animated, which is why the prop spinner isn't moving. But, its development is proceeding apace...
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6th January 2007, 03:46 PM | #2 |
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Re: New Plane for Target:Corregidor
that looks great allen. how long will it take to animate?
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6th January 2007, 09:53 PM | #3 |
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Re: New Plane for Target:Corregidor
Shouldn't take long by Targetware standards... the gear are straight back into their housings, there's a tailwheel, the elevators are straight on the X axis, the rudder's straight on the Z axis...and the prop, which always rotates around a fixed area.
so that leaves the ailerons, the tailwheel door and tailwheel, the cooling gills and the sliding canopy. Even though Targetware tools aren't very helpful for aiding in animation, it should go fairly routinely.
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7th January 2007, 01:43 PM | #4 |
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Re: New Plane for Target:Corregidor
that doesn't sound to hard. would like to see this thing put into a game and maybe some in game shots
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"There are those who think one step in advanced. Then there are those who think about there moves at the last minute." ========================================== "Its those people who think one step in advanced and stay ahead of the game who come out on top. those who fail to understand why they didn't make it probably didn't think in advanced." add this to your signature if you are a thinker. Quote from me Daniel Reed a.k.a "nightoftheroundtable" |
7th January 2007, 03:10 PM | #5 |
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Re: New Plane for Target:Corregidor
That screenshot is in game. It's just not fully animated yet.
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