19th April 2005, 01:35 PM | #1 |
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porsche 917
Hello to all
I am very new to ac3d my first project: a porsche 917 lemans winner 1970. It still needs a lot of work. A question: How do I solve the problem of a object with darker surfaces without merging it with other objects and then flipping triangles (normals are in the right position)? You can see well on the first screenshot. another thing: ac3d is great !! :wink: Thanks for helping Comments are welcme http://forum.rscnet.org/attachment.p...hmentid=275267 http://forum.rscnet.org/attachment.p...hmentid=275265 http://forum.rscnet.org/attachment.p...hmentid=275266 |
19th April 2005, 06:46 PM | #2 |
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Looks good, even moreso for a first project.
If flipping the surface gets rid of the "darker" surfaces, then I'm afraid the only way to fix this, to my knowledge, is to select each surface and flip it manually. Is this what you mean? |
19th April 2005, 09:40 PM | #3 |
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I've had similar instances with models in the game I create mods for. Sometimes you can get lucky and fix the darker surfaces by selecting them and adjusting the vertex order. Sometimes you have to hit the button several times to get the image to look right.
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20th April 2005, 02:40 PM | #4 |
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I tried some things, to bring this dark surfaces away. It is quite funny.
For me it worked with merging both objects, then flipping triangles and then flipping them back into their original position. I will post a screenshot.. :roll: |
20th April 2005, 10:44 PM | #5 |
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Cool car, my son thinks so too. I wish I was that "new" to AC3D. My things are still more basic. :lol:
Gary |
8th May 2005, 02:39 PM | #6 |
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ok problem solved
more screenshots: http://forum.rscnet.org/attachment.p...hmentid=280176 http://forum.rscnet.org/attachment.p...hmentid=280180 thanks for helping bye |
5th September 2005, 12:36 PM | #7 | |
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