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View Poll Results: What do you think? | |||
I write plug-ins, and this would be a great feature. | 4 | 66.67% | |
I write plug-ins, but I wouldn't use this feature. | 1 | 16.67% | |
What the heck is a breakpoint? | 1 | 16.67% | |
Voters: 6. You may not vote on this poll |
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12th October 2006, 04:22 PM | #1 |
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Feature Request for Plug-In Developers
There's a feature I'd really like to see that would help plug-in developers a lot, and my hope is that it would also be easy to implement.
Right now, it's very difficult to debug plug-ins with AC3D. You can't put a breakpoint in a plug-in--at least not under Windows, I haven't tried other OSes yet--because the exception handler in AC3D traps all exceptions, including user hardware breakpoints. It would be *super cool* if there were a start-up flag for AC3D that would filter the exceptions and allow breakpoint exceptions to be processed. (asm int 3, SIGTRAP, etc.) This would make it much easier for people writing plug-ins, because it would allow things like ASSERT macros to break into the debugger while AC3D runs. -Lisa |
13th October 2006, 05:10 AM | #2 |
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Join Date: Jul 2003
Posts: 899
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Re: Feature Request for Plug-In Developers
Agreed, this would be a great feature. I've learned to work around it, but for more complex plugins, and *especially* for Undo cleanup, it'd be nice if custom plugins could be interactively debugged...
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14th October 2006, 07:42 AM | #3 |
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Location: UK
Posts: 44
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Re: Feature Request for Plug-In Developers
Having better facilities for debugging plug-ins would definitely be useful, but you have to be careful to prevent people from being able to hack the main application. In particular, the licencing code needs to be well protected.
Steve. |
25th October 2006, 07:04 PM | #4 |
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Re: Feature Request for Plug-In Developers
Good point.
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