8th January 2011, 12:03 PM | #1 |
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Fixed camera position
Hi,
flying rc models is my hobby. But during winter months I prefer to use rc flight simulators like this one http://www.inivis.com/custspot2.html. Together with several other pilots I also create new aircrafts and sceneries for free download. But for panoramic sceneries we miss one significant feature: Fix the camera at a certain position. And do not move the camera when rotating or zooming in the 3D window. Just zoom or rotate the view relative to the camera position. Find attached an example for a panoramic scenery and a snapshot from the simulator. Best regards Karl-Heinz (rc-rodeo) |
9th January 2011, 09:36 AM | #2 |
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Re: Fixed camera position
I'm not exactly sure what you need but have you tried using the cursor keys in the 3d view? with Ctrl pressed, it will zoom, otherwise the keys rotate the view. There's also walk mode (press '2').
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10th January 2011, 06:53 AM | #3 |
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Re: Fixed camera position
Andy,
many thanks for your answer. Actually I know the functions you mentioned. Walk mode is not appropriate for our goal, rotating works as soon as I have adjusted the zoom level. Let's fix the camera of the 3D view at a certain position, normally x=0, y=1.65, z=0. This means the camera is in centerposition at a height of 1.65m, the eye height of the pilot. From now on the camera does not leave this position while rotating or zooming. Everything moves relative to this position. I know this function from 3dmax and c4d, but these are way too heavy for free model constructions. If it's still unclear, I may attach an example of the work. Regards Karl-Heinz (rc-rodeo) |
10th January 2011, 10:45 AM | #4 |
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Re: Fixed camera position
If you place a vertex at the viewpoint, select it and then press 'f', all subsequent rotations and zooms will be around that point.
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10th January 2011, 06:45 PM | #5 |
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Re: Fixed camera position
I think he means, he wants the camera to see out from that point. Although I could be wrong.
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12th January 2011, 06:28 AM | #6 |
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Re: Fixed camera position
Hi,
yes, donamy is right. Andy, I used a small sphere to fit before rotating and zooming. But a vertex is a good idea. Both ways require readjustment after selecting and modifying another object and are not quite exact. Regards Karl-Heinz (rc-rodeo) |
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