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#1 |
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edit:
this technique has been rendered obsolete, due to new improvements in ac3d capabilities. . Last edited by Michael Wilson; 19th July 2010 at 08:33 AM. |
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#2 | |
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quote: myself
Quote:
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#3 |
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changing the vertex order sorts this out for me....
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#4 |
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The "black surfaces"' problem usually happens when these surfaces are 5 (or more) sided ones. You should not have any problem with triangles or quads.
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