25th November 2005, 10:46 AM | #1 |
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coordinate system
Any chance of a configurable coordinate system in the next release, only AC3D does use a strange one that I've not seen before?
Just flipping the Z-axis would make it the same as DirectX's left-handed system which would be my own preference. It could be kept as-is underneath but the displayed coordinates and the cw/acw order of face creation could be configurable. |
25th November 2005, 01:44 PM | #2 |
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The coordinate system AC3D uses is widely used in many systems (y is up). I believe this is much more common in 3D graphics fields as compared with some CAD programs, but that's only a personal observation.
Changing the coordinate system would not be an easy change to implement but remember that you can configure the views as you like them (Views->Configure-views) AC3D will automatically convert models from programs that do use an alternate coordinate syste e.g. 3D Studio Max .3ds files. Andy |
26th November 2005, 03:50 PM | #3 |
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How about a plug in that will export a model to those "alternate" systems, yet with the axes reordered so that they seem right side up in those environments????
That would help immensely.
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26th November 2005, 05:28 PM | #4 |
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For 3DS, this is an option in settings.
For which file format do you want this? Andy |
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