12th October 2007, 02:02 PM | #1 |
Junior Member
Junior member
Join Date: Oct 2007
Location: Chantilly, VA
Posts: 7
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How to texture map a cone shape
Hello all!
I have got general texture mapping down pretty well but am having problems with mapping a spiral to a cone shape for the propeller spinner on a model airplane. I ended up just putting alternating stripes down the spinner, selecting circles of points and rotating each segment of the spinner around the center axis. This creates a lot more polygons. I also tried creating a flat yellow spiral on a black background and mapping it to the front of the cone, but while looking great from the front, it did not look like a spiral from the side. Spherical mapping looks very weird on the image map so I didn't use it. The only other option I could think of is to use UV mapping but wasn't sure what that meant. It seems to indicate you need a seperate image map for the UV mapping and then I wasn't sure the kind of flat projection you need to create a spiral on a cone. Any ideas? -- ggunners |
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