12th March 2010, 05:24 AM | #1 |
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Lighting
The current lighting facilities are limited and I'd like to see some enhancements that follows the OpenGL syntax.
Example code: { type = "lighting" enabled = true local_viewer = true two_sided = true ambient = {0.55, 00.85, 0.75, 1.0} } Description: Used to set the reflective values from the material. * enabled = boolean. Set to true to enable lighting. * local_viewer = boolean. If true viewer will see reflections according to eye line. * two_sided = boolean. If true uses back and front lighting, else front only. * ambient = table with 4 numbers. Defines an RGBA color, with values ranging from 0 to 1. Default states: * enabled = true * local_viewer = false * two_sided = false * ambient = {0.2, 0.2, 0.2, 1.0} Could these elements be added to the properties of the light function?
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Regards, Gerry "Mossie" Mos -------------------------------------------------------------------------- WW1 Aircraft Library http://ww1-aircraft.info/ Mossie 3D CAD, "Prompt and Precise" http://mossie3dcad.com/ |
29th February 2012, 04:37 PM | #2 |
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Re: Lighting
Bump.
Any comments here that could make lighting better. It is possible to set up lights in 3ds files, so wouldn't it be good to do in AC3D?
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Regards, Gerry "Mossie" Mos -------------------------------------------------------------------------- WW1 Aircraft Library http://ww1-aircraft.info/ Mossie 3D CAD, "Prompt and Precise" http://mossie3dcad.com/ |
29th February 2012, 04:50 PM | #3 |
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Re: Lighting
Actually thinking about this, would it be possible to have and objects property set to prevent light from travelling through it or to be able to adjust it transluance? Sort of like a lamp shade?
This way the light, at full power can be controlled by a shape and lens.
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Regards, Gerry "Mossie" Mos -------------------------------------------------------------------------- WW1 Aircraft Library http://ww1-aircraft.info/ Mossie 3D CAD, "Prompt and Precise" http://mossie3dcad.com/ |
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