2nd February 2006, 11:34 AM | #1 |
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Respected 3D Software
I've heard alot of talk on game forums about 'respected' 3D software and they give you the strong impression unless you use 3DS Max or Maya getting a job in a well known game company is not possible.
I would appreciate thoughts on this subject, is it true or not? If learning a quality 3D program (such as AC3D) still gives you what you need to design the quality artwork that they are looking for does it matter? Thanks! |
2nd February 2006, 06:30 PM | #2 | |
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Re: Respected 3D Software
Quote:
Of course, that being said, I would imagine that if your work in 3D Package A was very promising or exactly what they were looking for, they should be willing to give you the time to ramp up in 3D Package B, circumstances allowing... Even further still, some larger companies/studios use their own proprietary software, so I imagine they'd be more interested in your raw ability versus your knowledge of a particular piece of software. Just curious, as you dropped the word "design" here ---- were you looking for a design position, or an art position? If you're looking for a design position, it probably wouldn't matter much which packages you used, but I also understand design positions are a bit harder to come by |
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11th February 2006, 03:31 PM | #3 | ||
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Re: Respected 3D Software
Quote:
Basically, Victor Navone, the creator of Alien Song, created that entire short in a program called Hash Animation: Master. It's an alternate, spline-based modeling program and is far from the "standard" in the CG industry. However, based on the strength of his work on that (and some of his other portfolio work), he was hired at Pixar and has contributed to such movies as Finding Nemo, Monsters, Inc, The Incredibles, etc... So, though knowledge with a company's preferred software is a plus... your abilities as a modeler/animator/artist does carry alot of weight, regardless of what you used. So, if your work absolutely blows away a potential employer and shows that you have solid skills and talent, it's not gonna matter whether the software you used cost $60 or $6000. |
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