31st December 2018, 02:01 AM | #1 |
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X-Plane 11 Object Import Issues
When I try to load a fuselage from X-Plane 11 (Carenado Aircraft C340A HD II),
It's miss aligning objects. I am using the latest X-Plane 11 Plugin 34B1. However when I export the same file with ModelConverterX I have no issues. Picture 1 Import into AC3D Picture 2 ModelConverterX viewing the OBJ Picture 3 Imported/Exported with AC3D viewed in Substance Painter. I am using the 14 day trial AC3D mainly to import X-Plane Objects files and export them as one Wavefront file for painting in Substance Painter Thank you |
31st December 2018, 04:38 PM | #2 |
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Re: X-Plane 11 Object Import Issues
That's a common issue. If any parts of the obj have default animations, they are not taken into account. I've already reported that here on the forum too (http://www.inivis.com/forum/showpost...1&postcount=39). Surprising to see that ModelConverterX seems to take those into account, I'll experiment with that.
Regards, Kim Last edited by agartha; 31st December 2018 at 04:41 PM. |
31st December 2018, 10:55 PM | #3 | |
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Re: X-Plane 11 Object Import Issues
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4th January 2019, 08:19 AM | #4 |
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Re: X-Plane 11 Object Import Issues
I wonder if the problem is caused by something in the actual animation of the objects that are wrongly positioned?
Perhaps try temporarily removing all animations from a problem object and seeing if that still gets re-positioned. |
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