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#1 |
Member
Expert member
Join Date: Jun 2006
Posts: 51
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I would like to divide an object (a terrain like mesh) into 32x32 equally sized objects. It could be done by repeatedly use the knife but maybe there is an easier method?
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#2 |
Member
Expert member
Join Date: Jun 2006
Posts: 51
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As I didn't want to do that manually I fragmented the terrain and created the tiles with a perl script.
The initial model is a rough plan of the virtual world in an MMORPG and looks like that: http://www.world-of-mystery.de/clien...ery&pic=2north The tiles will be used to work on the details and enable the game client to load the scenes dynamically. |
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