26th April 2010, 03:11 PM | #1 |
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My unordered list of annoyances and suggestions
Interface:
Duplication: Selection: Hiding & Locking: Welding: Combining Surfaces: Object Alignment and General Snapping: Drape: Shrinkwrap: Texture: Boolean Operations: Some of these may be impractical to implement. There may be better ways of doing things I've suggested that I don't know about. All I'll say is that I could have saved 200 hours in the last year if some of them were implemented. |
27th April 2010, 12:02 AM | #2 |
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Re: My unordered list of annoyances and suggestions
Virtual Axis:
Extrude Vertices: Hierarchy Highlighting: Hierarchy Hide:
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27th April 2010, 10:35 AM | #3 |
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Re: My unordered list of annoyances and suggestions
Hierarchy Window Widgets:
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27th April 2010, 11:15 AM | #4 |
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Re: My unordered list of annoyances and suggestions
This is very useful and interesting feedback - many thanks!
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27th April 2010, 11:47 AM | #5 |
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Re: My unordered list of annoyances and suggestions
My pleasure. I love this app.
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27th April 2010, 12:15 PM | #6 |
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Re: My unordered list of annoyances and suggestions
Hiding & Locking Redux:
Overlapping Vertices: Maybe you shouldn't have encouraged me. |
28th April 2010, 10:47 PM | #7 |
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Re: My unordered list of annoyances and suggestions
I like some of these a lot!
Some of the first ones about the scroll wheel and the moving multiple items would help tremendously. I find myself sometimes trying to move 20 objects through a list of 200... Also, the ones with duplication and merging. Sometimes I then need to move the merged/duplicated object, through 200 like above to get back to the animation group where it came out of. Even a few of these (like the scroll wheel and merging ones) would be amazingly helpful |
28th April 2010, 11:46 PM | #8 |
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Re: My unordered list of annoyances and suggestions
Extrude Vertices Redux:
Actually, this is nothing but a Bevel with negative numbers and zero Out but along a virtual axis. I should've spotted it instantly. |
30th April 2010, 02:50 AM | #9 | |
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Re: My unordered list of annoyances and suggestions
Quote:
But a proper manipulator would indeed be much more convenient.
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OL. |
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30th April 2010, 04:08 AM | #10 |
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Re: My unordered list of annoyances and suggestions
Yes, you can, but you'd be guessing how much to move it in the x, y and z directions so that the move is equivalent to a move-by-normal. I suppose you could use trigonometry to work it out but who would bother?
I'm hoping to inspire the author into a payware upgrade. Minor UI annoyances are a must fix as far as I'm concerned, but things like better snapping, virtual axes, drape and shrinkwrap are things I'd be willing to shell out and thank him for the added modelling power. I believe snapping is broken. It should be move one to another and not both together. Snap anything to a carefully placed object or point in relation to the origin and that careful placement is ruined. Where accuracy doesn't count, like making a teddy bear, it doesn't matter, of course. |
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