5th June 2010, 06:48 PM | #1 |
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Chopper for Second Life
Ok well time to show you all what else has been on the AC3D drawing board for Clay Ellison in Second Life. AC is such an awsome program. Here is a few pictures of the new custom chopper motorcycle I have been working on. Really only needs the sit pose/animation and she will be ready to drive the roads of SL.
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6th June 2010, 07:54 AM | #2 |
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Re: Chopper for Second Life
That is a nice chopper you made there. There are so many small and detailed parts in it. Since it has all the small parts It looks kind of high poly, do you know the poly count for it?
Last edited by Fordfan; 6th June 2010 at 07:57 AM. |
9th June 2010, 04:03 PM | #3 |
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Re: Chopper for Second Life
acually I've never looked at the poly count. Due to the parts being seperate and made for Second Life as long as your object/prim count is below 255 items then poly count is not neccary. All the parts do have to be low poly though and this can be a factor in your detail so more individual sculpted parts are required for better detail.
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9th June 2010, 04:49 PM | #4 |
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Re: Chopper for Second Life
I have never built anyrthing for second life or even played it. So I dont know anything about it. yeah it looks like it is connected very well I thought you made it all one object.
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10th June 2010, 06:51 PM | #5 |
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Re: Chopper for Second Life
Wow, that's a lot of detail esp for an SL model. Very nice work.
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10th June 2010, 06:55 PM | #6 |
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Re: Chopper for Second Life
Thanks for the wonderful comments lisa. Being able to add wonderful detail with AC3D is awsome. Cuts down on prims and get much nicer work.
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