|
6th January 2006, 01:25 AM | #1 |
Senior Member
Professional user
Join Date: Jul 2003
Posts: 899
|
The Haunting of Mortimer
I've been away from AC3D modeling for a bit, but have started a new animation project in which AC3D will be used for most or all of the modeling.
Here's an update to an old cartoon head I was working on a while back that will be used for one of the main characters in the short (I've also submitted a copy to Andy of the old version of this head for the samples in the next release of AC3D). The bottom of the neck is a bit off at the moment. Comments and crits welcome. Dennis |
6th January 2006, 01:21 PM | #2 |
Senior Member
Professional user
Join Date: Jul 2005
Location: France
Posts: 737
|
I remember your old cartoon head, as I was looking for tutos on how to modelize a human head ...
This is a great "strange" human head (is he a human beeing ?). Are you going to modelize his body, or do you only need a head for your project ? OL. |
6th January 2006, 04:42 PM | #3 | |
Senior Member
Professional user
Join Date: Jul 2003
Posts: 899
|
Quote:
The body will be modeled as well --- since I have no plans for this character past one project, I'd planned on just modeling him in the suit he'll be wearing for the animation, so the neck will not actually attach to anything underneath. |
|
7th January 2006, 09:04 PM | #4 |
Member
Expert member
Join Date: Nov 2003
Posts: 57
|
That is very nice.
How do you get those smooth curved organic shapes? By manipulating one vertex at a time? |
7th January 2006, 10:33 PM | #5 | |
Senior Member
Professional user
Join Date: Jul 2003
Posts: 899
|
Quote:
This model in the original pic has a subdivision level of 2 set on it, which will divide each surface twice and smooth the vertices without compromising the original mesh. |
|
9th January 2006, 05:05 PM | #6 |
Senior Member
Professional user
Join Date: Jul 2003
Posts: 899
|
While I was in a head-making groove, I churned out the head for the second character of the animation:
Both characters will undergo some minor tweaking when all's done, but they should retain these basic forms. EDIT: This character will be getting some hair eventually, too. |
Thread Tools | |
Display Modes | |
|
|