|
10th March 2010, 08:56 PM | #1 |
Member
Expert member
Join Date: Sep 2009
Posts: 59
|
Getting Rid of the Mipmap (blurring) of Textures
As the title suggests, Is there a way I can do away with the texture blurring?
I'm working on a 3D doom like game with the nostalgic pixelated textures, and I want to be able to view my models in AC3D just as they'd be seen in the game. Can this be done? |
11th March 2010, 05:43 AM | #2 |
Administrator
Professional user
Join Date: Jun 2003
Posts: 4,565
|
Re: Getting Rid of the Mipmap (blurring) of Textures
There is support for this in the API (i.e. for developers) but it can't currently be done from the user interface.
You might try installing the X-Plane plugin - this -may- set the mipmaps (since the feature was added for X-Plane developers) |
19th March 2010, 09:04 PM | #3 | |
Member
Expert member
Join Date: Sep 2009
Posts: 59
|
Re: Getting Rid of the Mipmap (blurring) of Textures
Quote:
I installed the x-plane plugin as you advised, and while it is an awesome plugin indeed, it unfortunately does not fix my problem... Any other possibilities? Did any of the older versions of AC3D have such a feature? edit: can i get the API somehow? :P Last edited by avesthefox; 19th March 2010 at 09:21 PM. |
|
Tags |
blur, mipmap, textures |
Thread Tools | |
Display Modes | |
|
|