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21st March 2010, 04:21 PM | #1 |
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Join Date: Mar 2009
Posts: 14
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"Fake" ropes?
I've been working on 3D models of wooden sailing ships; on these vessels one can't turn around without tripping over, or being hit in the face, with a rope. "I see ropes, everywhere..."
The upshot of this? Even with minimum no, of ropes as I see it, for reasonable level of authenticity the ropes become large in file size, to the point of being useless. If a rope is a really tall circle, as one way to think of the matter - do you know of any clever cheats for making ropes so their file size (as objects) don't get too big? Thanks, for ideas on fixes for this, I hope! Best, SignGuy169 (Pat) |
21st March 2010, 04:38 PM | #2 |
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Re: "Fake" ropes?
I'd make them as a cylinder, textured with a nice rope texture. You can play with the number of cylinder sides, 8 seems a good minimium.
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Regards, Gerry "Mossie" Mos -------------------------------------------------------------------------- WW1 Aircraft Library http://ww1-aircraft.info/ Mossie 3D CAD, "Prompt and Precise" http://mossie3dcad.com/ |
21st March 2010, 09:41 PM | #3 |
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Re: "Fake" ropes?
Mossie;
Yup, works great; bless your bippy! ;-) Many thanks, (Pat) |
23rd March 2010, 06:23 AM | #4 |
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Re: "Fake" ropes?
After following Mossie's suggestion, provided that the final application accepts "depth" or "displacement" textures (as does for instance DAZ-Studio), they would add another fine touch of realism to your model.
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