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17th May 2010, 12:17 AM | #1 |
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Is it possible to leave the surface smooth at once?
In this photo, the plane seems to be "crushed", it is possible to leave the surface smooth as the photo of another plane, using a process once only?
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17th May 2010, 08:37 AM | #2 |
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Re: Is it possible to leave the surface smooth at once?
I'm not sure I understand your question, but you can either set the crease angle (in Tools) for a series of surfaces, or you can change the default crease angle (in Settings) to change the smoothing.
If that's what you mean. Last edited by Toronto; 17th May 2010 at 12:58 PM. |
17th May 2010, 01:17 PM | #3 |
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Re: Is it possible to leave the surface smooth at once?
The first two images show a surface ugly, wrinkled, I would like to make it more beautiful and without wrinkles, using a unique process, if possible.
I'm sorry if you do not understand this, I am Brazilian and I'm learning the English language yet, but I'm trying to change the question and explain better: It's possible to make the surface smooth and wrinkle-free with a single process, or is necessary to do so slowly on a piece at a time? |
17th May 2010, 02:06 PM | #4 |
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Re: Is it possible to leave the surface smooth at once?
Toronto's reply is correct. You might need to alter your crease angle (in Settings) so that when you create primitives, they start out looking smooth.
Also, when you're manipulating cylinders to create aircraft bodies, you should try to, as much as possible, scale and move entire rows of vertices at the same time, so that the mesh stays smooth. In the "wrinkled" jet screenshots, I can see a lot of indentations and problems caused possibly by moving independent vertices. Another suggestion I might make is to model HALF of an aircraft along its nose-to-tail axis, then use the Mirror function to create a 100% symmetrical "other half" near the end of the modeling process. When you're modeling, it's very easy to create problems on one side of the aircraft while fixing problems on the other side. It's VERY HARD to accurately duplicate series of changes equally on both sides, and not lose track of things. The Mirror function allows you to let the computer do it for you. PM me if you would like some help with this.
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18th May 2010, 06:17 PM | #5 |
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Re: Is it possible to leave the surface smooth at once?
First, Thanks a lot for your help, Stiglr, and Toronto...
I do not have this crease angle in tools, i found it in the settings,ok. it is seting in 45, "degrees"? must i set for what degree? I have read your reply, but i do not make any modification. I will wait for the next reply and then i will try to do anything to enhance this surface, if possible. thanks again... oh i want yes, i want your help thanks. who does not? |
18th May 2010, 06:35 PM | #6 |
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Re: Is it possible to leave the surface smooth at once?
My crease angle is set at 45 degrees as well.
Is it possible you have not used the Smooth button with the object selected? This is some small thing you're overlooking; occasionally I see objects I've created that seem "unsmoothed", but I can't remember offhand what made them appear that way. Perhaps someone will weigh in with a definitive answer. However, especially on that nose, I think your problem might be caused by manipulating too many single vertices independently, instead of manipulating entire rows of vertices along the cylinder. Do you have Skype? If so, PM me some contact information, and perhaps we can arrange to meet and discuss this where we can share screens.
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