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#1 |
Junior Member
Junior member
Join Date: May 2006
Posts: 6
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Hi!
It would be a marvelous thing if ac3d would have the capability of baking texture!! a very useful function for all those that use ac3d for create models for games!!. greet salva. |
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#2 |
Member
Advanced member
Join Date: May 2004
Posts: 30
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What is that? how works?
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Yo man! lets blow it moma suker, hawooo! http://usuarios.lycos.es/stiklewave/signs/sign14.jpg |
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#3 |
Senior Member
Professional user
Join Date: Feb 2006
Posts: 219
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Oh yes please !!! It makes things like virtual cockpits almost real looking.
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#4 |
Senior Member
Professional user
Join Date: Jun 2003
Location: British Columbia, Canada
Posts: 255
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Could you describe that a bit more? Are you referring to taking a texture map which has been applied to a model and using it to color the model vertices?
-- Jeff |
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#5 |
Senior Member
Professional user
Join Date: Feb 2006
Posts: 219
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It is a way of using lights, to apply shadows and highlites to the texture.
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#6 |
Junior Member
Junior member
Join Date: May 2006
Posts: 6
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Hi! really don't know what is it the texture baking? then:
if we texturing a model and we then illuminate it from a side, the illuminated part is clearer and that not illuminated is darker (logic no!) but this effect could be seen only in the program in which we are working the model, if we export the model in an any format, for example 3ds, remains only the model and the texture, but the illumination and the shadows don't come saved, with the texture baker instead, this could be done, practically we create the model, we give him a texture, we illuminate it from one side and with the texture baker we render them and all the information of light and shadows of the model would be saved on the UV texture map, as if we use the model in an other program that doesn't have lights, it give us the feeling that the model comes illuminated from a side like in this image from a barrel textures created with blender: greet. Salva |
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