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20th September 2013, 11:01 AM | #1 |
Junior Member
Junior member
Join Date: Aug 2013
Posts: 4
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plane doesn't get textured in external app - uvs missing?
Hello,
I let AC3D create a plane 100 intersections by 100 intersections and exported it as .3ds. Then I imported that plane into Unity3D. There, no shader with texture support is able to place a texture on it. Someone on the Unity3d Forums suggested that uv-coordinates are missing. How can I make sure uvs are properly present on a plane in AC3D? Or is there any known issue with planes? Thanks! uani |
20th September 2013, 08:02 PM | #2 |
Junior Member
Junior member
Join Date: Mar 2005
Posts: 4
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Re: plane doesn't get textured in external app - uvs missing?
Hi uani,
I have not tested a plane specifically, but that said, I have always had best luck going collada .dae to unity. Regards, Dave |
21st September 2013, 08:34 PM | #3 |
Junior Member
Junior member
Join Date: Aug 2013
Posts: 4
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Re: plane doesn't get textured in external app - uvs missing?
I played with some of the "Tools", now I always get a 2 mesh plane, checkerboard-like, when letting create a new plane.
Transferring via .3ds results in 2 meshes one for each checker color, transferring via .dae results in 1 mesh with 2 materials, one for each checkerboard color. How can I resolve this: I like to have 1 uniform plane consisting of 1 mesh with 1 material and uvs? Thank you for your help. |
23rd September 2013, 06:25 PM | #4 |
Junior Member
Junior member
Join Date: Mar 2005
Posts: 4
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Re: plane doesn't get textured in external app - uvs missing?
Hi uani,
Attached here is a screenshot consisting of a grid and a plane, in unity, using one material textured, both created in ac3d. To make this, I created an ac3d mesh object. Then I baked the default checker materials to a texture using the ac3d plugin called "Render To Texture" I applied this texture to the grid, as well as all white material. I made a second plane, the same size as the grid, and applied the same texture and white material. Export to Collada .dae. Import to unity. At this point, all I had to do was reassign the texture to the material. (There is probably something simple to carry in the textures, as I know I have had it work before) I hope this helps Regards, Dave |
Tags |
3ds, planes, texture, unity3d, uvs |
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