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#1 |
Junior Member
Junior member
Join Date: Nov 2007
Posts: 7
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I tried duplicating (replicate) the sculpted cube base model, scaled to a thin board to create a picket fence with holes in between. I then grouped the entire thing as one mesh.
But, it looks like the export only shows 1 fence board... is it possible to get more than 1 fence board to show? |
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#2 |
Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
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Did you give each fence board a unique name? If they are named the same thing, they may be overwriting each other.
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#3 |
Junior Member
Junior member
Join Date: Nov 2007
Posts: 7
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hmm - is there a way to get all of the picket fence pieces exported in one sculpty map?
as i understand, naming each mesh something different would create as many maps as there are fence boards... i'm actually making these fences sculpty, trying to save prims ;-) |
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#4 |
Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
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Yes, although it depends on how your fence is made how well that will work.
What you need to do is merge all of the pieces into one object, and make sure that your UV map is spherically wrapped around *all* the pieces. If you look at the texture coordinates for the cube, you can see how I used corner cuts to confirm a spherical shape around a square object. The proverbial square peg in a round hole, so to speak: it's a little tricky, but the cube shows how it can be done. You'll most likely need to use a similar approach with your fence segments. |
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#5 |
Junior Member
Junior member
Join Date: Nov 2007
Posts: 7
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that's where i'm lost - it looks like only one of the boards' uv is showing in the uv editor! i tried both merging and grouping the 5 objects together though...
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#6 |
Junior Member
Junior member
Join Date: Nov 2007
Posts: 7
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help help!
lol my 14 day trial is running out, and i need to see if ac3d makes making sculpties like this easier than modo... |
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