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1st November 2005, 06:18 PM | #1 |
Junior Member
Advanced member
Join Date: Oct 2003
Posts: 27
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IMPROVED PNG-ANIM function to extract 3D model to 2D sprite
NEW * PNG-ANIM PROJECT
I have an idea to improve the PNG snapshot found in AC3D tools menu. The "Save 3D win as PNG" and "Save 3D win as PNG - spin animation" in AC3D are very useful. However, they need to be improved in order to extract pictures with more precision regarding angles and field of view (FOV). This is necessary when we want to use our 3D models in 2D game engine or for internet applications. Figure 1 - Simulation of how could look the PNG-ANIM function inputs. If we choose option A - red frame (See picture bottom-right). We only need to tell AC3D what 'theta' angle and what elevation 'Phi' angle as well as the zoom level 'R' or FOV (field of view) to take a snapshot. The output picture will be named with the appropriate angles and FOV in this format: NAME_THETA_PHI_FOV.PNG This function can be improved furthermore as it is suggested in option B. This will allow a better management of all pictures necessary for the animation. Thanks, Steven |
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