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#1 |
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Orbiter space flight simulator import/export has been added via this plugin:
http://supercoldmilk.com/ac3dplug/msh_impexp.html See the site for more info. Dennis http://supercoldmilk.com |
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#2 | |
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Thanks!
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BigDAS Member of the Orbiter Space Flight Simulator Community since 2000 http://orbit.medphys.ucl.ac.uk/ |
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#3 |
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I'm actually not *too* familiar with Orbiter, but I believe you'll need to drop your .dds textures into whichever directory Orbiter look for them --- does that make sense?
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#4 |
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I solved the problem. I had the textures in a custom directory. I moved them into the main Texture directory and they appeared. I'll have to edit the Mesh files to point to the proper directories. Thanks for your help.
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BigDAS Member of the Orbiter Space Flight Simulator Community since 2000 http://orbit.medphys.ucl.ac.uk/ |
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#5 |
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Join Date: Aug 2006
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Dennis, this plugin is great! Along with the UV mapper I am using AC3D as a one-stop shop to create vessels for Orbiter, thanks.
I have one (easy?) request: in the latest Orbiter release (2006) the mesh file spec now has a new group tag [LABEL] that is intended to make it easy to reference a mesh group. Would it be possible to write the AC3D object name to this new tag in the .msh file? Alternatively, could the order of the .msh groups reflect the object heirarchy in AC3D? I could then move all the objects I need to access to the top of the heirarchy list... Thanks again, Steve |
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#6 |
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I'll definitely look into it --- seems like an easy change.
It may be a couple of days before I can get to it, as I'm swamped with other things at the moment, but I'll keep you posted. I'm thinking I'll have time to implement this this weekend... |
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#7 |
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The above requested feature has been (finally) added to the Orbiter MSH importer/exporter: Grab the latest version here:
http://supercoldmilk.com/ac3dplug/msh_impexp.html The new LABEL tags should be populated with AC3D object names --- please advise if you encounter any problems. Dennis |
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#8 |
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Hi Dennis,
I only see the source code in you download. Or is it me? Thanks for all your help. |
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#9 |
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Dennis, many thanks for doing this. Unfortunately I too can only see the source code!
Steve |
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#10 |
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Oops!
Try now --- I've just updated the site to get the correct files out there. Sorry for the confusion. |
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