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28th March 2005, 12:25 PM | #1 |
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I need help on JOAN OF ARC model
Hello I posted this topic cause I need some helo modeling the body in the Joan of arc tutorial made for 3dsmax please somebody helpme the tutorials page is
http://www.3dtotal.com/ffa/tutorials...c/joanmenu.asp please help me someone |
28th March 2005, 01:42 PM | #2 |
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What kind of help are you looking for? I believe all but the material work can be done directly in AC3D, but there are quite a few techniques used there...
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29th March 2005, 02:56 PM | #3 |
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HELP
well how do you trace the body? with rectangles polygons.
and if it's not from above how do you seperate the cube like it says there? |
29th March 2005, 03:08 PM | #4 |
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See the head tutorial.
http://www.ac3d.org/ac3d/tutorials/heads/ It's the same principle for the body. |
29th March 2005, 06:50 PM | #5 |
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thanks
hey thanks PerfNurt and hey how did you made the logo of perfnurt mode what program did you uses can u send me a private message saying me the steps?
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30th March 2005, 01:57 AM | #6 | |
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Re: thanks
Quote:
<Edit> This describes the creation of an old avatar: </Edit> Ingredients: AC3D, POVRay, Jasc Animation Shop and Visual Studio. Workflow: 1. I made a simple AC3D model containing 2 texts "Per" and "Fnurt", which I exported to POVRay (.pov file) 2. In POVRay I put a condition on every triangle in the .pov file, like #if (clock>1) triangle .... #end #if (clock>2) triangle .... #end #if (clock>3) triangle .... #end ... Since there were some 6000+ triangles I automated creating the conditions by a making a VB macro in my texteditor (Visual Studio). 3. In POVRay I added a skysphere and a checkered plane and fiddeled a bit with textures, camera pos etc. 4. Then I told POVRay to generate a bunch of frames. 5. Finally I used Jasc Animation Shop to put the frames toghether in an animated .gif. |
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