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#1 |
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While I''m at posting questions here's another
I wish to draw a hollow tube, meaning a longish pipe with an outside dimeter of say, 8 cm in diameter with a 6mm wall thickness and 3 m long (Example only), visually it does have to be precise, mainly I need to know how what method is used to make a image of a hollow tube. :?: |
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#2 |
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Make two tubes, on the same axis. (don't cap ends)
Say we make them along z axis (Make tube at front view). One tube size to x=0.8, y=0.8, z=5 One tube size to x=0.6, y=0.6, z=5 Move both to 0/0/0 Take the inner tube, and flip normals Mark both tubes and merge them. Create new surfaces at the edge of both tubes Voila - ready...
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#3 |
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Thanks that did the job I have a tube, on the last step
"Create new surfaces at the edge of both tubes" can't get this to work, what needs to be done? ![]() |
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#4 |
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Ok, now you have to tubes...
Go to vertice mode Select two vertices of tube1 and the same two vertices on tube2 Press ctrl-shift S to create a surface between them. Select vertices counterclockwise...
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#5 |
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I'm getting a note and red lines?
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#6 |
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First the note: Did you merge the two tubes?
Second: Red lines are an invalid poly. If you dont select the single vertices counter clokwise. Select both tubes in object mode. press ctrl+shift+M to merge them to one object. The select two(!) vertices of each tube, where a new surface should be created. Select those 4 vertices counter-clockwise (thats important) Then create new surface using ctrl+shift+S
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#7 |
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An easier method is to make a line 8cm away from the axis, and 6mm long. Then revolve the line (object->revolve) to make a ring. Then extrude the ring to make a pipe.
Andy |
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#8 |
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Hehe...
How about: Draw a disk. Make Hole. Extrude?
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#9 |
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not really
![]() I think you mean 1 - make ellipse 2 - set surface type to poly 3 - make hole 4 - extrude |
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#10 |
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But I was pretty close
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