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20th December 2013, 11:52 AM | #1 |
Junior Member
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Join Date: Jun 2011
Posts: 4
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Cylinder against Sphere
Been trying to make a fuselage thats round and have probably over 6 hours now trying to get the surface nice with out all the rough surface. Have tried everything and still nothing works. BUT if i down load a prim made into a COLLADA file from Inworldz its perfect. So I decided to try a sphere and make it into a cylinder with a little work and see what it looks like. Well it looks good and is better than the cylinder created in AC3D. Also I notice that triangulate works good the first time you use it but if you divide it the triangles go bad and mess the original ones up when it tries to insert the new ones.
Glad I'm retired and got alllllllllllll this free time to play with this software. Now I just need to finish one project. SMILES |
20th December 2013, 05:55 PM | #2 |
Junior Member
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Join Date: Jun 2011
Posts: 4
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Re: Cylinder against Sphere
Here are some photos. First one is just a clyinder and the second is a complete fuselage. There's a difference between them. Sphere to fuselage is about 4 hours work making a cylinder out of a sphere.
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20th December 2013, 10:29 PM | #3 |
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Join Date: Nov 2007
Posts: 139
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Re: Cylinder against Sphere
Extrude edges and subdivision are your friends for doing something like this.
But how did you get the cool fade background? Ron |
20th December 2013, 10:37 PM | #4 |
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Join Date: Nov 2007
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Re: Cylinder against Sphere
First a 12 sided cylinder, in vertex mode select one circle
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20th December 2013, 10:39 PM | #5 |
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Join Date: Nov 2007
Posts: 139
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Re: Cylinder against Sphere
Extrude the edges, pull the new vertexes forward and shrink them:
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20th December 2013, 10:40 PM | #6 |
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Join Date: Nov 2007
Posts: 139
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Re: Cylinder against Sphere
Repeat a couple more times. To close, extrude one more time, don't move the edges forward, just snap the vertexes together and weld.
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