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3rd July 2007, 07:18 AM | #1 |
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Second Life plugin now available
For download and more info, see: www.inivis.com/secondlife.html
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3rd July 2007, 11:14 AM | #2 |
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Re: Second Life plugin now available
Hey Andy,
cool! This will bring many people on AC3D website (and even money I hope for you)... The question I have is that will be possible with this plugin to directly export meshes in SL like: buildings, characters, etc? thnaks a lot, and again, great plug! |
3rd July 2007, 08:25 PM | #3 |
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Re: Second Life plugin now available
That's exactly what this plug-in is for, in fact.
This plug-in allows you to create meshes in AC3D and export them to a "sculpted prim". Sculpted prims, if you haven't seen them before, are a new format that allows you to create complex, organic shapes from a single prim. You'll likely still need to use more than one prim for something like a character, but I've already been able to do things as complex as a full head with a single sculpted prim. |
4th July 2007, 10:28 AM | #4 |
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Re: Second Life plugin now available
Works flawlessly! Thank you so much. I was using another sculptie exporter, which sadly was Windows-only (I've bought both Mac and Windows licenses for AC3D). I'm very thankful for you to have released this!
Now I just need to learn how to apply textures and bake them, and save both together Please bear with me, I'm an utter newbie with AC3D (and a very amateurish 3D modeller!...), but so far, this sounds very very promising. AC3D has been the easiest modelling tool I've used so far, it's very encouraging to work as a total amateur.... but still allows a high degree of sophistication, which is exactly what I like: simple to use, powerful to create things! |
4th July 2007, 03:11 PM | #5 |
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Re: Second Life plugin now available
Awesome, Gwyn. Are any of your slexchange things sculpties, or too soon yet? :-)
My own slurl (Zora Spoonhammer): Areumdeuli (73, 102, 104) |
6th August 2007, 02:41 PM | #6 |
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Re: Second Life plugin now available
Hello,
First, Great product love using it to export to Second Life! Thank you! I have a question about the sculptie extruding found on the surface tab. When I use this and export a model I get a wad of something...lol sculptie looks like a crumbled up version of what it did in ac3d. Any steps I am missing to get this tool working right? Any advice is greatly appreciated Thanks! |
6th August 2007, 08:05 PM | #7 | |
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Re: Second Life plugin now available
Quote:
Still, it's lovely to know that this works quite well — and it's easy enough for people like me to use and enjoy! |
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17th August 2007, 09:26 AM | #8 |
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Re: Second Life plugin now available
Andy !! Brother !! LOL
Awesome job on the SL Exporter package !! Thank you Very much. I was wondering if you could point me to a good tutorial on creating UV Maps so I can branch out from the base prims some. Thanks again for a job well done... |
24th September 2007, 02:02 AM | #9 |
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Re: Second Life plugin now available
Hey Andy,
Glad to see u again I had some difficulty to get into the forum but today I tried my password and it worked. I was trying to find out how use ac3d for sculpties. Works fine if I start from the 3 primitives available in the plugin folder. What would be your advice if one wants to important a 3ds object and try to export it as a sculptie? I know it has something to do with UV maps + texture but am a total noob in this aspect. Can you point me to info explaining how it can be done. I imported my 3ds object in ac3d and it looks fine. So that part works. Ramesh |
27th September 2007, 07:51 AM | #10 | |
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Re: Second Life plugin now available
Quote:
http://independentdeveloper.com/arch...rom_existing_3 It's also got a before-and-after example you can download. Please let me know if this tutorial is helpful or if it's still confusing--if it's still confusing, let me know what didn't make sense, or what didn't work, so I can improve the tutorial if possible. [Oh, uhm, and don't mind my website is entirely broken links. It's not done.] |
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