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22nd November 2008, 01:13 AM | #1 |
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Join Date: Oct 2007
Posts: 49
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Second Life: Centered Pivot Axis
Been awhile since I been using AC3D with Second Life but there's been something I've waited too long to research.
Everytime I makle sculpts in AC3D the Pivot Axis is centered, but once I export for Second Life the Pivot is way off. Anybody know a way around this or is there something I am not doing right? |
22nd November 2008, 04:45 PM | #2 |
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Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
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Re: Second Life: Centered Pivot Axis
The exporter uses the local minimum and maximum to calculate the object bounds; if you use normalized mode instead, it will fill the entire bounding area (and be centered as a result).
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26th December 2008, 01:52 PM | #3 |
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Posts: 49
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Re: Second Life: Centered Pivot Axis
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