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24th January 2007, 12:53 PM | #1 |
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Bus WIP
I'm currently UV mapping all my past garden funitures, and because it bores me, I've decided to do something a bit more exciting in the same time.
And what is more exciting than modeling an hungarian bus (an Ikarus 250 to be more precise) ? It will be as low as "possible" in terms of polygons count (and only quads / tris). I will maybe make a high polys version in the future. Still some work to do ! Cheers.
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24th January 2007, 03:54 PM | #2 |
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Re: Bus WIP
Great work as always, luuckyy. I hope you get as far with this (surfacing/rendering) as you did with your mini van.
Still looking forward to seeing the garden scene --- the furniture/props you're creating for that one look nice, too. |
24th January 2007, 05:22 PM | #3 |
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Re: Bus WIP
thats really great luuckky. whats the over all expected poly count on this project?
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25th January 2007, 06:25 AM | #4 | ||
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Re: Bus WIP
Thanks folks !
Quote:
Quote:
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26th January 2007, 03:43 PM | #5 |
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Re: Bus WIP
Very nice. Looks like you have this automobil modeling well under control
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26th January 2007, 05:33 PM | #6 |
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Re: Bus WIP
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26th January 2007, 07:40 PM | #7 | |
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Re: Bus WIP
Thanks Thor and Galun.
Quote:
I supose I will use my favorite animation tool aka Fragmotion. But if I just need to translate the door then I could also use Blender which I'm more and more comfortable with.
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27th January 2007, 12:57 AM | #8 |
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Re: Bus WIP
Nice work now what bands bus is this? lol
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2nd February 2007, 08:41 PM | #9 |
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Re: Bus WIP
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2nd February 2007, 08:43 PM | #10 |
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Re: Bus WIP
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