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19th September 2004, 06:06 PM | #1 |
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B3D Exporter
Has anyone done a B3D exporter yet ? - just we have moved recently to using Blitz3D
I find the .X and .3DS export works excellent - until - I want to grab an object name. Unless Im missing something with the 3DS export ? |
20th September 2004, 03:59 AM | #2 |
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Blitz publish a nice spec sheet for anyone with the time todo an exporter.
http://www.blitzbasic.com/sdkspecs/s...file_specs.txt No rush on this now - as I found what I was doing wrong upon loading into the app ! ops: |
20th September 2004, 07:57 AM | #3 |
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I've been working on an exporter myself. Between work and other projects, it's been slow going, but I make a little more progress every couple of weeks or so At this rate I should be done by the time all computers are holographic and the latest Blitz3D is called BlitZHoloDeck v3.1.
Although, now that there's seems to be a bit of interest, I'll see if I can get it finished sooner. |
20th September 2004, 02:42 PM | #4 |
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I for one will use it
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21st September 2004, 05:44 AM | #5 |
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Ok, after I get through this loooong work week and get a little sleep, I'll try starting up on it again. It may be a while before I get anything useful working so don't hold your breath ops: <- imagine this little smiley turning blue instead of pink.
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26th September 2004, 04:13 AM | #6 |
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Kewl - good luck
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1st November 2004, 11:10 AM | #7 |
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Any news on this yet - you wanting some money, beer, DVD's sent over as blackmail?
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5th November 2004, 08:09 PM | #8 |
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Still here
The project was kinda put on the shelf for a bit. Ran into a problem that requires me to restructure the entire plugin in order to solve, plus three hurricanes, plus other projects, kinda had me loose my steam. If you like, I can send you what I already have. It will save your mesh, but without colors, brushes, textures, or anything like that. Just the mesh itself is saved. |
16th March 2005, 05:38 AM | #9 |
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Hi TomToad,
I'm very interested in a Blitz3D exporter. If you need a beta tester, feel free to contact me: semar63 *NOSPAM* hotmail.com (change the *NOSPAM* to @) Good luck, and beware the hurricanes !! :wink: Sergio. |
4th April 2005, 04:35 PM | #10 |
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Hi alltogether,
i have found out, that you have to load your mesh as animmesh and then find the child - object by the name you entered in the object property editor. That worked for me. But an B3D im- / exporter would be really great ! |
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