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7th June 2005, 05:09 PM | #1 |
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Contoller
Hi everyone!
A very good idea would be that ac3d can suport controler (game controller). The controler axis will be for the camera rotation, instaid of the mouse. Just like a game that we can configure. The other buttons would be, for etc. wireframe toggle. What about this Andy? |
7th June 2005, 05:25 PM | #2 |
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Interesting - I wonder if tcl/tk can read the signals from a joystick?
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8th June 2005, 05:18 AM | #3 |
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And also the walk (2) mode (camera). It will bejust like a 3d 1rst person game!
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12th June 2005, 08:07 AM | #4 |
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Andy, did you found anything? Can tcl/tk read it?
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12th June 2005, 01:22 PM | #5 |
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Yes - I got it working. How do you want navigation to work via the joystick?
i.e. forward backward move forward and back, left and right turn. press button one and forward for down, B1 and back for up? |
12th June 2005, 06:47 PM | #6 |
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First of all, it must be fully configurable.
Digital pad for camera (1) rotation Digital pad for camera (2) movement and analog stick for the pitch (i thing that's the mame (of the right mouse action)) All these for 3d In 2d digital pad to camera movement, L1 L2 fo zoom in/out -> also in the 3d mode. In polygon creation, analog stick instaid (i thing i wrote it bad) the mouse job, a button for placing the verticks. What about this? |
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