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5th March 2011, 04:21 AM | #1 |
Junior Member
Junior member
Join Date: Mar 2011
Posts: 1
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Joining two sculpted objects together?
I've spent hours trying everything, reading everything and wondering whether this is just beyond me and I ought to just give up, so this is my last-ditch effort at figuring out if what I want to do, can be done.
I've got two, blobby petal- shaped objects (one, which I just duplicated on the same screen) and what I want to do, is join them together, so that they make ONE object and can be exported as ONE UV Map. I'm not worried about texturing, I just want them to show up as one smooth object when exported instead of one object with a big mess. No matter -what- I try to do, or how many of the existing tutorials I follow, they simply aren't basic enough and I cannot generate the same results as shown. Is -anyone- willing to write out a step by step on how to take two objects and make them into one, all the way through, explaining which buttons you press, which bits you select, when, and how? Or is there an existing tutorial which covers it with a great level of detail that I haven't stumbled across? With regards and thanks in advance. |
5th March 2011, 12:03 PM | #2 |
Senior Member
Professional user
Join Date: Feb 2004
Location: Portland, OR
Posts: 604
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Re: Joining two sculpted objects together?
Please post a screen grab of these "blobby items".... it's hard to tell how difficult a challenge this is with such a vague description.
Basically, you have to snap vertices together and weld them where the items meet or overlap... although, for an organic shape, or a scuplted one, this might be easier said than done. We'll see... but post that screen grab and we'll go from there.
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