|
7th April 2007, 12:29 AM | #1 |
Junior Member
Junior member
Join Date: Apr 2007
Posts: 5
|
Yah Right!!!
I have tried everything under the sun and everything suggested to import my *.OBJ file created by AC3D into X-Plane and X-Plane doesnt even see it. I have removed the other OBJ plugin from AC3D and it still wont work....I have the latest X-Plane and the latest AC3D and the latest OBJ importer/exporter for AC3D....and NADDA...HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!:con fused:
|
28th April 2007, 02:57 PM | #2 | |
Junior Member
Member
Join Date: Jan 2006
Location: Bay City. Michigan USA
Posts: 17
|
Re: Yah Right!!!
Quote:
Are you going to use the object file for scenery or on an aircraft? If it is for an aircraft will it be the cockpit object or a Misc. object? Where is the texture file located that is associated with the object file? We can start with these questions for now. Hopefully when they get answered some useful tips will follow. Don |
|
28th April 2007, 05:11 PM | #3 |
Junior Member
Junior member
Join Date: Apr 2007
Posts: 5
|
Re: Yah Right!!!
The object file is an aircraft fuselage, that was created in AC3D and exported to the x plane aircraft directory directory. However I only see one file in there. Its an *.OBJ file. I see NO texture file. I am sure that i am doing something wrong....just don't know what.
Thanks for your reply, CDD |
29th April 2007, 05:31 AM | #4 | |
Junior Member
Member
Join Date: Jan 2006
Location: Bay City. Michigan USA
Posts: 17
|
Re: Yah Right!!!
Quote:
1.) if the .OBJ file is going to be used as a cockpit object (inside or outside view or to show a 3D panel while flying), the object name is very specific ie: xxxxx_cockpit.obj --- used when there will only be the inside view. xxxxx_cockpit_inn.obj --used for inside view when 2 files are used. xxxxx_cockpit_out.obj --used for outside view when 2 files are used. 2.) The cockpit.obj file must reside in the aircraft's root folder. 3.) The texture file must reside in the same folder as the object file. 4.) DO NOT use the default texture name that AC3D uses. I usually name the texture file something specific for the object I am building. 5.) If you are making an object that will be used as a 3D cockpit you have to check the appropriate boxes in PlaneMaker to allow the object to be seen. The best way to determine the proper boxes is to open an existing aircraft with a 3D panel that works and look at the selections under the "Standard\Viewpoint\view' menu option. 6.) IF the object will be used as a MISC object..(these are used for individual parts of the aircraft or to possibly replace the entire fuselage with an AC3D rendition of the aircraft) Then the object file AND it's associated texture file MUST be placed in an "objects" folder within the aircraft's main folder. 7.) Naming of the texture file follows Number 4 above. 8.) To see the MISC objects you MUST open PlaneMaker and go to the MISC OBJECTS menu under the 'Standard' menu. Once there you have to select the object and give it a location. This takes some time and you will most likely have to tweak the location, rotation etc. to get the object to show up where you want it. Go through these steps and see if it helps. Don |
|
30th August 2007, 06:30 AM | #5 |
Junior Member
Junior member
Join Date: Aug 2007
Posts: 7
|
Re: Yah Right!!!
I don't see where this is going. I have created an aircraft folder in the x-plane/aircraft directory, and AC3D has exported a list of .obj files to that folder (for fuselage, wings, nacelles, vertical stab, etc), yet when I am in planemaker, and click on 'standard', 'fuselage', and then click on the 'import fuselage' button, planemaker doesn't recognize any of the .obj files in that folder ---- it's like they aren't there. So, I try the 'wing' section, or the 'misc bodies' section or the 'misc objects' section, but none of the .obj files show up in planemaker for me to import.
I am certainly missing something ........ just don't know what it is. Thanks for any help, Phil |
30th August 2007, 04:15 PM | #6 |
Junior Member
Member
Join Date: Jan 2006
Location: Bay City. Michigan USA
Posts: 17
|
Re: Yah Right!!!
First you must understand how the import portion of PlaneMaker works. PlaneMaker will only import the parts ( misc bodies, fuselage etc) from other X-Plane aircraft files. IT Will NOT import aircraft parts from object files.
Second. If you want to use Misc Objects on an aircraft you will have to add a folder to the aircraft folder. This new folder is named 'Objects" : if you aircraft is named "myplane" the objects folder location would be: ...aircraft/myplane/objects Once you have the folder made put your Misc object files in that folder. You should also include the texture files for those objects. Third Open PlaneMaker and load your aircraft then use the menus to get to the Misc Objects screen. From there select the "objects" folder within your aircraft folder. You will then see the object files. Select an object file and then look at the aircraft on the main screen. You should see the object, usually in front of the aircraft, because X-Plane will load a Misc Object at 0,0,0. Once you can see the object go back to the "Misc Objects" screen and adjust the longitude, latitude and height to move the object to the proper location on the aircraft. This should get you started. Post your progress. Also if you want more info on X-Plane and PlaneMaker you should wander on over to X-Plane.ORG, There is a lot of information over there. Don |
|
|